DFTM

#SWG – here today, gone tomorrow

I got some pictures from my old guild master of a spaceship event that my old Star Wars Galaxies-guild did. These are from after atmospheric flight was introduced towards the end of the game’s lifespan. I can’t help looking at these screenshots at wonder what kind of mechanics the developers could have created if they were allowed to continue working on the game.

Just so we are clear – these are pictures of player flown ships, most of them probably crafted by other players; you could decorate the interior of many of the higher tier ships, you could invite your buddies and you could fly out and have grand space adventures together. The city in the background is Prometheus, our guild city. A city placed there by us, the players, on the landscape of the moon Lok.

So much potential, wasted. So much player creativity, gone. So much bad reputation, because of insanely stupid decisions taken years ago. I’ve said it before, and I’ll probably say it again - Star Wars Galaxies, six month before the servers closed, was an amazing MMO. It could have been even better. Here’s why some of us love a good sandbox.

Posted on June 5th, 2012 in Games