Initial disclaimer: My warrior in Tera is level 25, thus my impressions of the game is only based on what I’ve experienced and read about so far.
A few minutes ago I logged into my En Masse-account to cancel my Tera-subscription. While my account is still active, since the 30 days of free game time are far from up, and I might change my mind down the road, I’m already convinced that the game – in its current state – doesn’t have the staying power to keep me interested in the long run.
I agree with Levelcapped-Chris that the game is fun, and focusing on the fun is the right thing to do. At the same time, it also comes down to why you play MMOs in the first place. While I am having a lot of fun swinging my swords around, I know that as I crawl up the levels I will think more and more about progression – and if all there is is a gear grind, then count me out. As I pointed out in my last post, I am already doing that in Rift. That’s quite enough.
Comparing Rift and Tera (just like comparing Rift and SWTOR, for example) is inherently unfair. Rift has been out for a bit more than a year and Trion have been pumping out updates ever since launch (with 1.8 fresh on the servers and 1.9 already on the horizon). Tera is about a week old. The thing with the latter is that we have some insight into what the (near) future will bring by looking at the Korean version. There’s simply nothing there that interests me. There’s a guild housing NPC in Velika, but he doesn’t do anything – not in the US version, not in the Korean version.
Which brings me to the issue of guilds. I’m playing together with a bunch of MMO-bloggers and Twitterers (that’s a word, right?). We are a pretty small guild, and I don’t see it growing very much. Tera’s guild systems are aimed at large guilds, who have the members to make guild vs guild warfare fun and the grind for upkeep/reward tokens easier. The political system, which we will discuss on the next episode of the Three MMOsketeers, is mostly aimed at larger organizations. That’s an individual choice, and I only have myself to blame for that.
Tera does have a lot of things going for it. The combat is a lot of fun. The group content (I’ve only experienced the first dungeon, Bastion of Lok, so far) looks extremely promising. Hunting for world bosses (I hate the term/acronym BAM) seems like a very viable way of keeping yourself entertained – I’ve tried to solo a couple and there’s a lot of adrenaline involved. The world and character design, if you can get past the obvious lack of actual clothing, are beautiful. Poporis rock. I agree with Arkenor – if you want a new shiny theme park MMO to keep you occupied for the time being, I don’t see how you can go wrong with Tera.
But with no real end-game beyond bashing monsters (of various sizes) for loot, and guild systems out of my reach, and no real replayability, I don’t think Tera is for me right now. If the combat would turn dull, there would be nothing left. So for now, I’ve cancelled. Come billing-time I might change my mind, and I’ll certainly be playing until the account runs out.