DFTM

#Tera Online fails to convince (for now)

Initial disclaimer: My warrior in Tera is level 25, thus my impressions of the game is only based on what I’ve experienced and read about so far.

A few minutes ago I logged into my En Masse-account to cancel my Tera-subscription. While my account is still active, since the 30 days of free game time are far from up, and I might change my mind down the road, I’m already convinced that the game – in its current state – doesn’t have the staying power to keep me interested in the long run.

Boss fight!

Boss fight!

I agree with Levelcapped-Chris that the game is fun, and focusing on the fun is the right thing to do. At the same time, it also comes down to why you play MMOs in the first place. While I am having a lot of fun swinging my swords around, I know that as I crawl up the levels I will think more and more about progression – and if all there is is a gear grind, then count me out. As I pointed out in my last post, I am already doing that in Rift. That’s quite enough.

Comparing Rift and Tera (just like comparing Rift and SWTOR, for example) is inherently unfair. Rift has been out for a bit more than a year and Trion have been pumping out updates ever since launch (with 1.8 fresh on the servers and 1.9 already on the horizon). Tera is about a week old. The thing with the latter is that we have some insight into what the (near) future will bring by looking at the Korean version. There’s simply nothing there that interests me. There’s a guild housing NPC in Velika, but he doesn’t do anything – not in the US version, not in the Korean version.

Which brings me to the issue of guilds. I’m playing together with a bunch of MMO-bloggers and Twitterers (that’s a word, right?). We are a pretty small guild, and I don’t see it growing very much. Tera’s guild systems are aimed at large guilds, who have the members to make guild vs guild warfare fun and the grind for upkeep/reward tokens easier. The political system, which we will discuss on the next episode of the Three MMOsketeers, is mostly aimed at larger organizations. That’s an individual choice, and I only have myself to blame for that.

Guild Hall Guide

Stop taunting me!

Tera does have a lot of things going for it. The combat is a lot of fun. The group content (I’ve only experienced the first dungeon, Bastion of Lok, so far) looks extremely promising. Hunting for world bosses (I hate the term/acronym BAM) seems like a very viable way of keeping yourself entertained – I’ve tried to solo a couple and there’s a lot of adrenaline involved. The world and character design, if you can get past the obvious lack of actual clothing, are beautiful. Poporis rock. I agree with Arkenor – if you want a new shiny theme park MMO to keep you occupied for the time being, I don’t see how you can go wrong with Tera.

But with no real end-game beyond bashing monsters (of various sizes) for loot, and guild systems out of my reach, and no real replayability, I don’t think Tera is for me right now. If the combat would turn dull, there would be nothing left. So for now, I’ve cancelled. Come billing-time I might change my mind, and I’ll certainly be playing until the account runs out.

Posted on May 6th, 2012 in Games 

  • Eric Redman

    I put my thoughts in a Yoda-Speak generator and this is what I got: With all of this I agree.  Playing this till Diablo 3 and The Secret World comes out, will I be.  The guild will dissolve and, find new distractions, will we!  

  • Guest

    Indeed the whole path to level 20s must have been a true eye opener for the game…

  • http://blog.dontfearthemutant.com Petter Mårtensson

    Heh, that’s why that was stated as an initial disclaimer since that’s what it is all based on. Also, I will keep playing and might change my mind.

  • http://www.levelcapped.com/ Chris Smith

    I keep wondering why I’m enjoying TERA when I stopped playing SWTOR or Rift, and when driving past the thought at 90MPH, I can’t figure it out. I think there’s even LESS here in TERA than was in SWTOR or Rift, both of which are super-solid in terms of construction. 

    I guess when I slow down, I’m still in my own personal “honeymoon” phase. I don’t usually quit these games until early to mid 30s, when the “newness” of the implementation of the current system starts to become old hat. 

    Of course, we seem to have a much more concerted push in the group in TERA than I think I’ve ever been a part of in any other game. We’ve got people asking for when people will be available to play together, as opposed to “who’s logged in; what do you want to do?” that’s been the doomed hallmark of my personal group operations in the past. 

    I’m not going the D3 or TSW route, so until GW2, I guess I have until everyone ELSE bails before I start feeling the loneliness again and end up quitting. XD

  • http://blog.dontfearthemutant.com Petter Mårtensson

    Hey, if you manage to find a similar thing in other games we might make a raider out of you one day… :P